After Effects

How to Create Liquid Glass in After Effects (Native Tutorial)

Build a photorealistic, fully customizable liquid glass refraction rig using 100% native After Effects tools.

Project Setup & Color Depth Prerequisites

Before beginning, press Ctrl + K to open Project Settings. Change Color Depth to 16 Bits Per Channel (bpc). In 8-bit mode, deep Gaussian blurs and optical displacement produce noticeable stepping and color banding.

Step 1: Building the Procedural Height Map

The realism of your glass depends entirely on the smoothness of its gradient slope (the bump map):

  1. Create a new Composition named [Height_Map_Precomp].
  2. Draw a Rounded Rectangle with your desired glass card dimensions.
  3. Apply Layer Styles > Bevel and Emboss. Set Technique to Smooth, Size to 15px, and Soften to 4px.
  4. Add a subtle Fast Box Blur (Radius: 2) to eliminate any harsh 8-bit vector stepping on the bevel edges.

Step 2: Applying CC Glass & Displacement

  1. In your main composition, place your background footage or animated graphic on Layer 3.
  2. Place your [Height_Map_Precomp] on Layer 2 and hide its visibility eye icon.
  3. Create an Adjustment Layer on Layer 1 named [Liquid_Glass_FX].
  4. Apply Effect > Stylize > CC Glass to the adjustment layer.
  5. Under Surface parameters:
    • Bump Map: Select [Height_Map_Precomp] (Set Source to Effects & Masks).
    • Softness: 12.0
    • Height: 15.0
    • Displacement: -10.0
  6. Under Light parameters: Choose Effect Light, Light Intensity: 120%, Light Type: Point.

Step 3: Splitting RGB for Chromatic Dispersion

To simulate true prism dispersion:

  • Add the Displacement Map effect to your adjustment layer.
  • Set Max Horizontal Displacement to 4.0 and Max Vertical Displacement to 4.0.
  • Duplicate the layer into three passes, isolating Red, Green, and Blue channels using Shift Channels with horizontal offsets of -2px, 0px, and +2px respectively. Blending mode: Screen.

Step 4: Polish with Specular Glow & Light Sweep

To give the glass physical punch, apply a subtle CC Light Sweep across the perimeter, and layer Deep Glow to the specular highlights for broadcast-ready radiance.

Download Pre-Built Glass Project Files

Save hours of setup. Download fully customizable Liquid Glass .aep project templates with automated lighting rigs.

Download .AEP Template

Frequently Asked Questions

Ensure the Bump Map layer in CC Glass is pointing to your precomp and that the Source property is set to 'Effects & Masks' instead of 'Source'.

Parent both your adjustment layer and the underlying height map precomp to a single Null Object, or animate the transform properties inside the height map precomp directly.